PoE 3.3 Templar Builds for Inquisitor, Hierophant, Guardian

The Templar is Path of Exile’s strength/intelligence hybrid class, a perfect balance of brawn and wits. He is a skillful fighter, trained in an array of weapons, in the sharpest cutlass to the most massive two-handed mace. He’s also comfy wielding a shield, either for added protection or as a deadly bludgeon. In combat, this pious warrior is specialist at augmenting his substantial offense having a wide range of magical skills. The Templar is also adept at taking punishment, and he’s pleased to be up in the front lines, serving as a martyr and champion for his ranged companions. In right here, it is possible to find Three Path of Exile 3.3 Templar Builds for Inquisitor, Hierophant, Guardian.

[PoE 3.3 Templar Build] Ghostly Quad Totem HOWA. 10k ES, 77% Evade, 1.8 Million Shaper DPS

Quad totem features a drop and move playstyle and allows you to loot while the totems kill the factors spawning from boxes or Abyss cracks. Melee DPS numbers are only active when you will be attacking, but I like that totems preserve damaging even while positioning and carrying out other items

This build makes use of alot of low-priced distinctive items, many of the end game best in slot items price next to nothing.
Can do any map mod and clear all of the content material. Lots of persons now have employed this build and taken down all guardians, shaper and uber atziri deathless.
Certainly only 2 content material, whilst achievable is additional hassle then its worth
– Elemental reflect maps
– Hall with the grandmasters

– Fortify
– 10k+ ES
– 43% Opportunity to block
– Guardian evade opportunity: 53% base, 77% with blind and 84% with blind and jade flask
– 5% ES regenerated per second + quicker ES recharge rate and started time
– four Distracting totems end up taking many of the damage
– Ignite and shock immunity
The deterministic entropy program of block/evasion in poe won’t enable you to ‘get unlucky’ with a series of hits, you are guaranteed a certain amount of recovery time soon after they score a hit for the ES recharge to kick in.

Leveling Guides:
Skill Decision
lvl 1-28 Molten strike with ancestral call
lvl 28+ Ancestral warchief taking ancestral bond in the tree for +1 totem
Leveling Gear
Leveling gear and path into endgame stuff. The highlighted items cost 1c or significantly less. You ought to be capable to begin mapping wearing just these highlighted(low cost) items. For any smoother expertise keep an eye on level requirements and upgrade proper after you hit them
Chest – Zahndethus Cassock Lvl 37 – Geofri’s Sanctuary lvl 64 – Atziri’s Splendour lvl 75
Weapon – Hand of Thought and Motion lvl 22 – Hand of Wisdom and Action lvl 68
Helm – Doedre’s Scorn lvl 39 – Vertex lvl 62
Gloves – Lochtonial Caress lvl 1 – Asenath’s Gentle Touch lvl 25 – Shaper’s Touch lvl 66
Boots – Shavronne’s Pace lvl 32 – Sin Trek lvl 62
Belt – Bated Breath lvl 22 – Cyclopean Coil lvl 68
Shield – Crest of Perandus lvl eight – Atziri’s Mirror lvl 54
Ring – Timeclasp lvl 22 – Perandus Signet lvl 1
Amulet – Astramentis lvl 20

Priority order for gear upgrades
Assuming you happen to be already wearing the highlighted low-cost items pointed out above that is the order I’d look to purchase the final gear.
Shaper’s Touch > Astramentis > Vertex > Cyclopean Coil (14% or 15% enhanced attributes) > Hand of Wisdom and Action > Perandus Signets > Atziri’s Splendour (500+ ES)
Check the FAQ for some prevalent queries about gear choices/alternatives
As soon as completely geared there is still space for improvements, never neglect to check feasible rolls around the items. Receiving a close to perfect Atziri’s Mirror, Sin Trek and Astramentis are usually achievable. There is also a major ES difference between a min rolled Vertex and a max rolled one.

Ascendancy Order
The pursuit of Faith – Divine Guidance – Sanctuary Of Thought – Ritual Of Awakening
The very first lab gets +1 totem. The 2nd lab has small impact, and it can wait. 3rd lab offers fantastic ES. 4th Lab for +1 totem. Once more.

The build paths close to a lot of life nodes and most players will choose up a number of of those though leveling then unspec out of them later whenever you swap into pure ES. How lots of you get depend on how squishy that you are content becoming.
Advise selecting up mind over matter even though leveling but possibly would not bother using the nodes behind it. Even though making use of mind more than matter the only auras you would be making use of are clarity and discipline so it may absorb extra damage. Hardcore characters, in particular, choose up much more life and likely take Divine Guidance for their initially ascendancy point for an early protective mana increase
Frequently swap sometime immediately after level 60 when I have adequate gear to reach about 5k ES. Just maintain a life flask on you and watch for chaos damage until then
Here is actually a look for 3 stat jewels in beastery. Something on this list ought to be beautiful to utilize, and a lot price 1c or less.

Vedio Hyperlink:

Example Link: https://www.pathofexile.com/forum/view-thread/1989546

[PoE 3.3 Templar Build] Ridiculously Tanky, Uber Elder Viable Guardian Build

This Build Is For you personally In the event you Got Sick Of Squishy Small Ripshit Mathil Builds. Facetank All Content And Do not Rip With 1.five Mil Deeps.
The most effective you can do is asses your gear and budget/level situation and verify what you’ll be able to get and what not. You have to adjust your tree to your current level and gear that becoming mentioned it is possible to copy it, but own adjustments are very suggested. When you are new to this game, This Build very recommends To not do that build. LL RF SR was in no way a simple build, to start with, however it scales extremely nicely until the finish of all challenges (Uber Elder). With that in mind, you will discover some price range setups like hierophant SR totem build possibly a a lot more starter strong build fits your requires. Should you are new for the game: Don’t Begin This Build From Lvl 1. If you need to feel ultra protected pack a bottle with “removes burning on use” this removes the degen from Righteous Fire and let Arakaalis 50% enhanced regen kicks in. Regen around 10k/ second is possible.

Soul of Arakaali; Soul of Tukohama

Bandit: Oak

Pob Hyperlink: https://pastebin.com/8CgtG1sy
Skill Tree: https://tinyurl.com/ycbmstbz
Example Link: https://www.pathofexile.com/forum/view-thread/2088517

[PoE 3.3 Templar Build] High Single Target Dps With Bv Bashtart’S Spark Blood Rage Inquisitor Build

We activate blood rage a physical debuff is applied to us, when we get hit CWDT procs immortal contact and activate the Arakaali pantheon “50% elevated Recovery of Life and Power Shield if you have stopped taking Harm More than Time Recently” which can be a crazy enhance to our life regen and leech. The life achieve will not be shown inside your tooltip, but you must feel it in action.

The offense would be the ideal defense. The synergy in between high crits and sparks everywhere leads to freezing mobs all over the map. We create a shield of freezing sparks around us that is healing us with each hit. We freeze practically every thing prior to it even hit us. That tends to make this build incredibly secure, secure, rapidly and exciting to play!

+ Prime tier clearspeed
+ high single target dps with BV
+ really secure mapping (all mods are feasible except ele reflection)
+ viable for lvl one hundred
+ comfy, quickly and enjoyable to play
+ swift movement speed

– can’t facetank almost everything
– no regen maps could be annoying

Bandits: Alira (5 mana reg per sec, 20% Crit Multiplier, 15% all resistances)

> Soul of Tukohama: When stationary, get 2% additional Physical Harm Reduction each and every second, as much as a maximum of 8%. Though stationary, acquire 0.5% of Life Regenerated per second every second, as much as a maximum of 2%
Upgrade Map: T10 Siege
> Soul of Arakaali: essential to reach the crazy amount of life once more! (Safeguard when the debuff of blood rage stopped in the immortal contact which is the product from Cwdt when we get hit.)
Upgrade Map: T5 Toxic Sewers, T12 Torture Chambers, T15 Sunken City

Leveling Guides:

Suggest leveling with self-cast firestorm/blade vortex, and you can use for example a decoy totem.
Propose a dual firestorm totem build for leveling with a few more life notes.
Level two: use “magma orb.”
Level six: use “magma orb” & “flame totem”
Level 12: use “firestorm” & “flame totem”
About level 16: if you get ancestral bond link “spell totem” with firestorm (only your totems can deal harm after you spec into ancestral bond)
Level 28 (optional): You are able to choose to go with flame blast instead of Firestorm. Both are great for leveling from this point on.
Also use as soon as available
– Temporal chains to slow enemies
– The purity of elements for resistance
– Herald’s for far more harm
Please notice: as soon as you do the second lab and spec into Inevitable Judgment, a diamond flask lets your DPS explode.
You’ll want to try to get all skill setups shown inside the primary guide when they are available, and also you come across some fitting socketed items. Especially try to get the movement set up and also the Cwdt for far more survivability.
The hyperlink in following order:
1) Firestorm + Spell Totem
2) Firestorm + Spell Totem
3) Quicker Casting
four) Elevated Duration.
5) Elemental Focus / Fire Penetration support
six) Controlled destruction
We need to use as much movement speed as doable and use two Quicksilver flask to continually sprint from mob group to the subsequent and just cast our two totems.
Don’t progress too fast, sometimes when the maps get hard to take a step back. Level a bit and get better gear. There are two suitable farming spots which you could use to grind some levels and gear though leveling (Normally grind 2-4 levels and then once more leveling is much far more comfy):
> Act 5: The Chamber of Innocence
> Act 10: The Desecrated Chambe
Skill tree: https://tinyurl.com/y8km9pno
Example Link: https://www.pathofexile.com/forum/view-thread/1838569

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