PoE 3.3 Witch Occultist Builds

Path of Exile Occultist is suited for Witches with a concentrate on chaos harm or curses. Malediction considerably enhances curse specialists, though Profane Bloom and Void Beacon amplify the output of chaos harm. Occultists are well-served by builds that rely on & maximize energy shield. Occultists also may serve as a generic way to generate Power Charges in builds which lack other means of doing so. In here, you can find PoE 3.3 Builds for Witch Occultist.

 

[PoE 3.3 Build] The Dancing Mystic Occultist Build With Chaos Degen Summoner, The Dancing Dervish, Rampage

This build revolves around the Witch’s Occultist Ascendancy with it’s newly buffed Nodes which now operate with Minions like “The Dancing Dervish” (TDD) in it is manifested form. In the event, you wanted to build a chaos DoT Minion Build for any while now and managed to complete so with this a single. Last league U4GM Gamer attempted to produce anything work with Speaker’s Wreath to have those sweet explosions however it was very underwhelming.

The Spectres This Build chose for this purpose are Wraith for their EK spell. Since they have Culling Strike, they regularly summon Phantasms on a kill to bolster the damage and also Blind/ Taunt periodically due to the Abyss Jewels This Build have socketed which also use a physical projectile spell. Any physical Projectile Spell based Spectre works for that purpose, but Wraith is easily accessible and offers damage coverage.
Pro:
+ Rampage.
+ Fairly Cheap.
+ Fun.
+ Stuff goes boom if it gets cursed and killed by minions.
+ The satisfying visual of a very lovely Cycloning Sword.

Cons:
– You lose defenses as you cannot wear a shield.
– If you fail to start a rampage, you are missing a lot of damage and apparent speed.
– Build only really begins at lvl 59 because you can only then equip TDD and you might have to invest in stats a bit to provide it.

Bandits: Kill all
PoB Link: https://pastebin.com/mUiagSQY
Skill Tree: https://tinyurl.com/y7v8hpqh
Example Link: https://www.pathofexile.com/forum/view-thread/2120551
[PoE 3.3 Build] Skeleton crit Boss Killer starter Occultist Build With Dark Pact

Dark Pact is a chaos spell that removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no frames near you or the targeted location, it will sacrifice your own life to deal damage instead. If self-cast, Dark Pact will forfeit 6% of the player’s maximum growth in a manner equivalent to spending life with the Blood Magic Help or the Blood Magic Keystone. Due to the fact this sacrificed life is just not regarded as harm, it cannot be mitigated with chaos resistance and will not trigger Cast when Damage Taken Help. If 6% of maximum life can’t be removed (one example is, utmost one life on account of Chaos Inoculation) the spell will continue to function but with a smaller damage bonus.

Poe 3.3 Changes
Power Charge on Critical Support
Now causes supported skills to deal 4% more damage per power charge.

Pros:
+ millions of DPS with affordable gear
+ interesting mechanics
+ cheap to start with
+ good league starter
+ decent evident speed if you self-cast
+ safe apparent speed if you cast on skeletons
+ not a glass cannon
+ doesn’t rely on flasks
+ in case of danger provides an instant escape if you manage to have some corpses in a right spot near to you

Cons:
– difficult to play (definitely not a one button build)
– optimizing your gear may sink some currency
– not super tanky

Pantheon:
Major – Soul of the Brine King. Choose your minor depending on a boss you going to fight against.

Leveling Guides:
– Dark Pact (requires lvl 28, available from act 3)
– Wither (requires lvl 10, available from act 1)
– Summon Skeleton (requires lvl 10, available from act 1)
– Spell Totem (requires lvl 8, available from act 1)
– Lightning Warp (requires lvl 10, available from act 1)
– Less Duration (requires lvl 31, available from act 3)
– Swift Affliction (requires lvl 31, available from act 3)
– Warlord’s Mark (requires lvl 24, available from act 3)
– Assassin’s Mark (requires lvl 22, available from act 3)
– Enfeeble (requires lvl 24, available from act 3)
– Blasphemy (requires lvl 31, available from act 3)

Bandits: killed all but Alira is lit as well
PoB Link: https://pastebin.com/SYEngA5Z
Skill Tree: https://tinyurl.com/yblcm7qx
Example Link: https://www.pathofexile.com/forum/view-thread/2028063

 

Normally, they may be not worth the difficulty for reasons which can be sufficient inside the long run. While they’re helpful for players who may know practically nothing concerning the game. For one of the most element, they may be understanding tools for newcomers to ease them in to the game. For a lot more Path of exile 3.3 Builds, you could check out U4GM.com. Just a reminder: you can get 5% coupon code at no cost from the reps in case you Get Poe Currency order from this article.

POE 3.3 Builds For From League Starter to Shaper

This can be a manual to Physical ST Slayer. It truly is a perfect league starter, can be utilized in SSF and scales to do all articles inside the game. It really is plenty of entertaining to perform because it is speedy and tanky, has great clear velocity and conveniently destroys all bosses.

POE-3.3-Builds-For-From-League-Starter-to-Shaper

3.3 Improvements:

You can find actually no improvements that affect this establish other than a smaller buff while in the Trickery node. It now grants 20% increased damage as opposed to 20% increased elemental injury. So +2% damage! :P

We will now use Vaal ST in place of ST since the gem now grants both versions in the ability. Vaal ST is not especially excellent but it is possible to use it should you like. It is possible to now get 21/20 Vaal talent gems but that isn’t likely to be uncomplicated. See the FAQ for facts.

 

1.Pros and Cons

2.Physical

3.Playstyle

4.Leveling Guide

5.Ascendancy

6.Bandits

7.Pantheon

8.Video:

9.Pob Link and Skill Tree

 

 

 

Pros and Cons:

+ Can very easily do all written content during the game
+ Inexpensive, nonmetal gear
+ Quickly and exciting to play, 0.5 sec Whirling Blades, easy to dodge boss slams
+ 2+button establish. We only use ST and WB, every little thing else is automated
+ 7K life without the need of Belly
+ Substantial leech
+ Great clear speed
+ Wonderful boss killing ability
+ Good league starter
+ Ideal for SSF
+ Simple to level, all abilities available extremely early
+ No essential gear
+ Not probably to obtain nerfed (no metal gear or mechanics)
+ Spectral Wolves as decoys

– We’ve to switch a gem for clear/single target
– Not the present meta million DPS construct

 

 

Physical:

Though the present meta is elemental, the bodily damage has the benefit that it really is not resisted by bosses. While you could get massive DPS tooltips with elemental skills people tend to be cut in half if you go up against the hardest bosses. This implies you might have to invest heavily in damage penetration. Physical injury, however, functions just at the same time each on minions and bosses so the reduction if you fight the Shaper or Guardians is minimal.

It’s also simple to get the elemental injury as a percentage of our physicians through the use of Hatred and Herald of Ash. Though this can be significantly less useful in boss fights, it is nevertheless an increase for clear velocity. The vital issue right here is the fact that we do not should invest in scaling this sort of harm since it scales instantly with our bodily.

Bodily harm can also be augmented by the utilization of numerous flasks. Atziri’s guarantee and Sin’s rebirth give us chaos damage that is also not resisted by any mob and Taste of hate gives us elemental harm.

Finally considering that bodily isn’t the current meta, our gear may be purchased less expensive than fantastic elemental gear.

 

Playstyle:

Map clearing: Whirl all-around killing mobs. Use your flasks for extra harm in which necessary. Everything else (immortal call, blood rage, ice golem, enfeeble) is automated. This can be a two button construct.

Bosses: Facetank the boss making use of slower projectiles instead of GMP. Use WB in order to avoid telegraphed hits (Shaper slam etc.). In case you see your wellness working out whirl away to get a sec to allow leech get you back to total health. Repeat till the boss is dead.

 

 

Leveling Guide:

Leveling this establish is incredibly simple. You will get Spectral Throw from degree 1 and Whirling Blades from degree ten so that you can actually level just by using the create. There aren’t any item necessities both so you’re able to use whatever you uncover (or can afford).

At the outset, you can have mana troubles until eventually you receive Soul Raker so ensure that you have a claw with mana acquired on hit. Lifestyle gained on hit is also improved than leech early on. It is possible to also use Celeron rings, Praxis, or Poacher’s mark to assist with mana. Try to continue to keep a stability in between existence and harm.

Get Lesser Many Projectiles at degree eight and Greater Multiple Projectiles at degree 38. These offer you a huge clear pace boost.

For those who have strength/intelligence problems, you may get a number of +30 nodes. This is determined by the gear you are utilizing. After you have your ultimate gear at degree 90+ it is best to refund people.

If you’re not making this as a league starter then you definitely can use every one of the normal leveling uniques like Tabula Rasa, Wanderlust, Praxis, Goldrim and so on.

The over trees are just ideas. If your play design is unique than mine then you can prioritize various nodes. Even the last tree is relatively versatile, although it is extremely optimized for greatest lifestyle and harm and I suggest that you not less than check out it as is before generating alterations.

Do not fail to remember to check out the weapons part on what claws to work with even though leveling. Lots of people today don’t do that and struggle together with the incorrect weapons.

 

 

Ascendancy:

Countless Hunger, Brutal Fervour, Headsman, Bane of Legends

Countless Hunger is our priority. Along with Brutal Fervour, it is actually essentially what can make a Slayer.

Brutal Fervour provides us countless leech and much more damage.

Headsman gives us a conditional harm raise and protects us from reflect.

Bane of Legends offers us onslaught and 20% cull that are wonderful damage boosts.

 

 

Bandits:

Kill all could be the most effective alternative.

Enchantments:

For the helmet, the top option is 40% elevated ST injury. None with the other ST enchants appear to try and do substantially. There may be quite a few other enchants that might aid, like elevated Herald of Ash damage, but really do not expect also much from them.

To the boots added cold damage if you have been hit recently is most likely the ideal option since it will work on boss fights at the same time not like the “if you’ve killed recently” enchants. It’s possible you’ll have two-toned boots as we need a large amount of res there so enchanting may well not even be a choice.

 

 

Pantheon:

Pantheon powers are very subjective for most builds. I use Soul of Solaris because “Take no extra damage from significant strikes if you’ve taken an important strike recently” is actually a large survivability enhance. It generally suggests we will only take at most a single crit every 4 seconds. Since we have 7K daily life, huge leech and can dodge most slams, the largest danger to us is actually a series of crits that kills us in advance of our leech can replenish our health and fitness. Solaris takes care of that as one crit every 4 sec suggests we have now lots of time for you to leech back to total health and fitness.

Taking much less area damage, decreased elemental harm and keeping away from ailments from crits are also quite good to have.

Being a small electrical power I normally have Gruthkul for that physical damage reduction and lowered enemy attack speed.

 

 

 

 

Pob Hyperlink:https://pastebin.com/kNruKKEx

Talent Tree:https://tinyurl.com/yd5klw9f

Commonly, they are not worth the trouble for motives which are sufficient inside the extended run. Whilst they’re useful for players who may well know nothing at all about the game. For one of the most element, they are learning tools for newbies to ease them into the game. For more Path of Exile 3.3 Builds, you’ll be able to check out U4gm.com. Just a reminder: you will get 5% coupon code totally free from the reps should you Buy Poe Currency order from this short article.

Lastest and Detailed POE 3.3 Shadow Trickster Meleee Builds

Now, U4gm shares with you Lastest and Detailed POE 3.3 Shadow Trickster Melee Builds. U4gm as a professional Poe Currency net page supplies safe, rapid and low-cost Poe Orbs for you. With more than 10 years of excellence, we’ve got served a huge number of shoppers. For those that are hesitating exactly where to purchase Poe Exalted Orb, U4gm is going to be a very good choice.

Lastest-and-Detailed-POE-3.3-Shadow-Trickster-Meleee-Builds

[POE 3.3 Frost Blades Build]Bashtart’s Frost Blades & Molten Strike Trickster * Oni-Goroshi * Insane Speed & DPS!

The make was damn strong in 3.1 and Trickster got buffed through the roof in 3.2. And got a little buff in 3.3… nothing really changes in Incursion league. So get ready to destroy everything!

The create is based on the Oni-Goroshi sword. When we ignite an enemy, we get Her Embrace what is a buff which makes us immune to stun, burning ground, freeze, chill, we additionally get 123% of physical sword damage as extra fire damage and a “second” Onslaught effect. The downside of this sword is a strong DOT while Her Embrace which can be reduced by fire resistance, etc.

The damage is mainly scaled with physical, crit and then converted to elemental damage. The Oni-Goroshi gives so much damage on its own that we can focus on a high life pool and decent defense.

Pros:
+ Very fast clear- & farm speed
+ Fun playstyle
+ Safe mapping (freezing almost everything)
+ High DPS
+ Easy Leveling with Oni-Goroshi
+ Oni-Goroshi makes immune to nearly everything
+ A speaking sword is kinda cool :)
+ Caface tank most endgame content.

Cons:
– The DoT effect of Oni-Goroshi can be annoying

Progress:
Killed all Guardians, Red Elder and Shaper.

Jewels:
On the rare jewels look for following mods:
– life
– increases / adds physical damage
– crit chance /multipliers
– attack speed
– resistances / missing stats

Skills:
Frost Blades:
Frost Blades+Ancestral Call+Multistrike+Elemental Damage with Attacks+Increased Critical Strikes+Faster Projectiles

Molten Strike:
Molten Strike+Elemental damage with Attacks+Multistrike+Concentrated Effect+Faster Attacks+Increased Critical Damage

Blade Flurry: (optional instead of Molten Strike)
Blade Flurry+Elemental Damage with Attacks+Concentrated Effect+Melee Physical Damage+Physical to Lightning+Hypothermia

Whirling Blades:
Whirling Blades+Faster Attacks+Fortify+Ancestral Protector

Cast When Damage Taken:
Cast When Damage Taken (lvl 2)+Immortal Call (lvl 4)+Warlord’s Mark (lvl 6)+Frost BomB (lvl 11) (You also can use Enfeeble for more survivability)

Alternativly high CWDT:
Cast When Damage Taken (lvl 20)+Immortal Call (lvl 20)+Summon Lightning Golem / Summon Ice Golem (lvl 20)

Mana Reservation & Utility:
Summon Lightning Golem / Summon Ice Golem (Depending on which helm enchantment, accoriding to PoB Ice golem gives a bit more dps)
Hatred
Herald of Ice
Arctic Armour (optional) With The Perfect Form)
Purity of Fire: (optional) Helps to deal with Her Embrace DO

Pantheon:
– Soul of Solaris
– Soul of Tokuhama

Pob Link: https://pastebin.com/zD5mf8Nm
Skill Tree: https://tinyurl.com/yb72rt34
Example Link: http://www.pathofexile.com/forum/view-thread/2077486

The Lastest,Detailed POE 3.3 Builds For Marauder Juggernaut Melee Earthquake

1.POE 3.3 Builds For Earthquake The Iconic “EQ JUGG” Earthquake Juggernaut Build 2018 Edition

This build is a solid league starter. It is able to progress into red maps and farm the Uber (Eternal) Labyrinth on a tight budget. Below is the setup that I am running for farming Uber Lab and Guardians. Instead of Atziri’s Disfavour, you can use any two-handed axe, but it is a big upgrade in terms of damage.

The Lastest,Detailed POE 3.3 Builds For Marauder Juggernaut Melee Earthquake

3.3 Changes:
Earthquake
– The base delay between the initial attack and the aftershock is now 1 second (down from 1.5 seconds).
– The aftershock now deals more damage as the gem levels, dealing 69% more damage at gem level 20 (up from 50%).

Vaal Earthquake:
Added a new Strength gem – Vaal Earthquake: Smash the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short delay. Your steps will deal damage around you for a duration, cracking the earth if the previous cracks have erupted.

Vaal Skill Changes:
– Vaal skill gems now also grant the base version of the skill at the same level and quality as the Vaal gem. For example, a Vaal Burning Arrow skill gem now grants both the Vaal Burning Arrow and the Burning Arrow skills.
– Using a Vaal skill now prevents you from gaining souls for all Vaal skills for a short period of time after the skill is used. The duration of this effect varies from skill to skill.
– Whereas previously the cost of Vaal skills would increase in areas after Act 5, and again after Act 10, the cost of all Vaal skills is now consistent throughout the game. This is worth keeping in mind when looking at the following changes, as although many Vaal skill costs have been raised when compared to their base cost previously, they are typically now lower than the cost you would have paid in higher-level areas.
– Damaging rare enemies now generates 1 Vaal soul per 2% life it loses, with a 1-second cooldown.
– Damaging unique enemies now generates 3 Vaal souls per 2% life it loses, with a 1-second cooldown.

Ascendancy:
Lab: Unflinching, Unbreakable, Unstoppable, Unrelenting
Mapping: you may take Unyielding instead of Unrelenting or Unbreakable or Unstoppable (kinda depends on map tier/map mods/gear / personal preference)
Note: Unyielding is ~5% more dmg (8 and -> 40% inc dmg -> results in ~5% more DPS)

Pantheon:
Farming maps: Gruthkul, Lunaris
Farming guardians: Tukohama, Solaris

Pob Link: https://pastebin.com/pWDri5AP
Skill Tree: https://tinyurl.com/y7m2lgfw
Example Link: http://www.pathofexile.com/forum/view-thread/1965844
2.POE 3.3 Builds For EQ / Sunder Juggernaut

EQ JUGG is one of the most Iconic builds in Path of Exile history. Arrived in 2016 and still strong ever since. The nerfs hit the damage and AOE too hard of cause, but it is still end-game viable, T H I C C and amazing for Uber lab!

Pros:
+ decent AOE
+ high effective HP: can be over 7000+
+ stupid amount of Physical Damage mitigation. Over 90% of Phys damage reduction
+ you chill in traps and walk through lab like it’s nothing, thanx to high regen

Cons:
– Not a boss killer really. But kills all bosses anyway.
– AOE could be better
– Clear speed is not like Duelists with dual wields
– The shaper is hard and a lot of practice
– Resistances are pretty low due to several uniques (still over 100+ with Endurance Charges up

Leveling Guide:
I can recommend using Relentless Fury early on and then buy the Blood Reaper.
Rare axes with high physical DPS will also work well.
You can also play with Maces before you start speccing into AXE damage.
At 28 get Earthquake and use it in 4L with Melee Phys + Ruthless and then Inc. Aoe, Maim / Damage on Full Life / Faster Attacks
For Ancestral Warchief 4L: Anc.Warchief-Melee Phys-Faster Attacks-Maim/Conc.Effect
Get mana leech on a ring/amulet or gloves AS EARLY AS POSSIBLE, cause we don’t go to mana leech on the tree.
Then start stacking life leech.

1)Your damage directly scales off BASE damage. Base damage = your weapon damage. The higher = the better. Ancestral Warchief scales the same way.
2) The skill itself has two phases: the initial hit and the aftershock. Aftershock happens after a delay and does 150% of initial hit damage with larger AOE. So it’s a HUGE portion of your damage, both for mapping and bossing. So the build itself is not about Attack Speed, unlike sunder, blade flurry, and frost blades. It’s about hitting once and hitting hard. HEAVY HITTER this is.

Ascendancy:
Unflinching, Unbreakable, Unrelenting, Unyielding (uber lab)

Pantheon:
Major: Arakaali
Minor: Tukohama for maps, Ryslatha for dangerous bosses, Shakari for Chimera and poison stuff

Shaper Kill:


T15 Sunken City (forgot conc.effect for boss here): 


T16 Minotaur: 

 

T16 Hydra: 


T16 Chimera: 

Pob Link: https://pastebin.com/dctCB7c6
Skill Tree:https://tinyurl.com/y7m2lgfw
Example Link: http://www.pathofexile.com/forum/view-thread/2149501

Normally, they’re not worth the problems for causes which can be enough inside the long run. Even though they are helpful for players who may well know nothing at all regarding the game. For the most component, they are studying tools for newbies to ease them into the game. For additional Path of exile 3.3 Builds, you’ll be able to pay a visit to U4gm.com. Just a reminder: you will get 5% coupon code at no cost from the reps for those who Buy Poe Currency order from this article.

 

Advanced Beginner’s Guide to Fortnite Save The World

Fortnite: Save the World is a co-op sandbox survival game developed by Epic Games and People Can Fly and published by Epic Games. The game was released as a paid-for early access title for Microsoft Windows, macOS, PlayStation 4 and Xbox One on July 25, 2017, with a full free-to-play release expected in 2018. The retail versions of the game were published by Gearbox Publishing, while online distribution of the PC versions is handled by Epic’s launcher.

 

Main/Support/Tactical

This is something that even experienced players sometimes overlook. There are 3 “slots” in a Hero Build(MST); Main (The Hero you play as), Support (Usually universal Support Ability indicated by an Umbrella icon that buffs your Main) & Tactical (Usually Hero class specific [Ninja, Outlander, Soldier or Constructor] Tactical Ability indicated by an “X -> O” icon that buffs your Main). You can inspect any heroes Support and/or Tactical abilities by simply looking at their Abilities. Keep in mind… a Support Ability will ONLY work when slotted in the Support Slot…same with Tactical. The biggest takeaway from this is knowing the difference between the three slots and how to “build” a Hero Build.

Hero Builds

This is something you may see a lot in this community…”Who should I run with (Hero)?” As mentioned above, you can make several different combinations of MST. And as you may have already noticed…sometimes when opening a Llama you will be asked to choose a class (Ninja or Outlander) and then it could go deeper and ask you to pick a specific hero within that class (Pathfinder Jess or Trailblaster Buzz). Starting out…you honestly will not know who is who and who is actually worth keeping. This is one of the tips I tell all new players when I do my 1 on 1 sessions. First, go to your collection book and to heroes and to any of the four classes (Ninja, Soldier, Outlander, and Constructor) and start reading their Skills and Descriptions (Simply click on ANY Legendary Hero and inspect them). This will take some time, but it is very much well worth it in the end. Try to get a semi-firm understanding as to what the hero actually does base on the skills they unlock if you were to level them up. If you scroll to the bottom on a Hero’s skillset you’ll see a brief description summing up the Hero’s build. As you go through ALL the heroes, write down your favorites based on what you know about them…maybe pick one or two per class so you don’t get overwhelmed. Once you have all your Main heroes noted, now you want to work on the Support hero that buffs the Mains you wish to play as. While keeping in mind what that Main Hero you selected can do and what skills it has, go back through and read ALL heroes’ Support Ability under Bonuses (Indicated by an Umbrella Icon) Pick one for each Main you picked that BEST supports that Hero. After that, do the same thing again with a focus on the Tactical Ability (Indicated by “X->O” icon). Have these “Hero Builds” goals will really help you narrow and focus your choices as you get them which will help you in the long run. Again, this may take an hour or two to do…but I promise you it is worth it.

“Should I Upgrade…”

A couple of people asked me if it is wise to upgrade schematics, heroes, survivors etc… and the overall answer is YES. But why? Why upgrade a Rare or Epic item when Legendary items are desired? The answer is very simple: At anytime, if you feel the need to say…switch your heroes around and maybe play as someone new…or now you have a higher rarity hero that you rather use instead of a Rare or Epic… you can always recycle the item to get “Majority” of the XP you put into it AND ALL of the Evolve Materials put into it (Drops if Rain, Lightning in a Bottle etc…) This is VERY crucial along your journey in STW, more-so in your Survivor Squads as you replace lower rarity or non-matching personalities with higher rarity or matching personalities to bump up your Power Level.

Upgrading VS. Evolving

Speaking of Upgrading and Evolving…what is the difference? Actually….there are three things to differentiate between; Leveling-Up, Upgrading, and Evolving. So let’s start with Leveling-Up: This is what you do when you Level-Up anything. Starting out it will be LV 1/10. You can Level-Up that item to 10/10. But once you get to 10/10 it is time for you to Evolve that item to 10/20! Evolving an item adds another “Star” to it…indicating the tier it is. Evolving items cost Evolve Materials and Manuals. Evolve Materials consist of Pure Drops of Rain, Lightning in a Bottle, Eye of the Storm and Shards (Can’t remember the exact name). These Evolve materials are usually Mission Rewards and are…well…awarded after completion of Missions. You can also find them in Evolve Material Caches (more on this later). Evolving an item will allow you to Level it up again, increases its power. Lastly Upgrades…Upgrading something means you are enhancing the Rarity of an item….from Green to Blue, Blue to Purple or Purple to Orange. This is only possible using Flux from the Weekly store of the desired type (Rare, Epic or Legendary)

Weekly Shop Items

So, moving right on…I just mentioned Upgrading and Evolving items. Both of which you can get from the Weekly Store using Gold. I HIGHLY suggest always buying the following items from the weekly store: All Evolve Materials, Epic Flux, Legendary Flux and if you are just starting out to mid-late Canny Valley…the Epic Survivors. Also, once you reach a certain point in the quest line, you will unlock the ability to do Daily Quests. These will award you with V-bucks and Daily Coins. You can get 700 Daily Coins a week doing these Daily Quests allowing you to purchase either a Legendary Weapon or Trap Schematic. If neither appeals you, or you already have one of them…feel free to save your Daily coins for the next week…you may want both!

Weapon “Repairing” and Durability

So, I’ll keep this simple. There is no way for you to repair a weapon. Just use it until it breaks OR recycles it when it is close to breaking … then craft a new one.

Private Mode Farming

So I mentioned in my last post to farm in Private. Basically what you can do, is set your game mode to Private meaning only people in your party or people you invite can play with you. Simply load up any mission while in Private and farm as much as you wish. Break every Parking Meter you find to get easy Nuts and Bolts (NABs) search every chest for loot and mine ALL the ores! The best part is…you do not have to even do the mission to keep the Fortnite items you farm! Once you got as much as you want, simply back out of the mission and load it right back up again if you want. IF you are in a public mission, you can of course still farm. Just be respectful. If the mission starts to stop what you are doing and make haste back to the objective. It is called the Main Objective after all. I also made a statement regarding playing as Harvesting Outlanders in Public Missions and not to do it. The reason I said this was IF you have your game mode set to Public, you intend on completing the mission. Mission completion almost always requires combat. MOST Harvesting Outlanders do what they do best…Harvest and not so much in Combat. Now…don’t get me wrong there will be players who argue a Pathfinder CAN be just as good in combat as any other heroes if done right. And it is the player, not the hero that determines the helpfulness of the hero. Sure. HOWEVER, Pathfinder, Recon Scout and Striker (Not so much following the recent patch) still have a skill build that revolves around Farming and not Combats.

Playing Solo VS. Playing Co-op

The game is designed to be played as a 4 player Co-op experience. You CAN play this game Solo…hell…some people like the challenge…but playing Solo is MUCH more difficult and resource heavy….but do-able. Just be ready for a rough road trip.

Defenders

Defenders basically fill slots of players if none are present…either due to low player activity or your game is set to Private. A lot of people say don’t use them…and others say to use them. Personally, I suggest having at least one leveled as a “Just in case” measure. Snipers or Melee Defenders are the best in my opinion.

Storage Overflow and Collection Book

So you may have already realized that you have waaaay too many items and some may be greyed out due to overflow. What I recommend you do is start throwing Common/Uncommon (Grey/Green) items into your collection book. Once you have what you can in there….you can do 1 of 2 things. You can either scrap any remaining Grey/Green items OR you can save them for Transformations. Personally, I keep ALL my Grey/Green items for Transformations…simply because scrapping them will not reward you with any manuals (Which are used to Evolve / Research things)but you still get the same amount of XP if you were to scrap them. Only scrap things IF you are truly hurting for space. Now Rares/Epics (Blue/Purple) at my stage in the game, I have the collection book for the most part full… if I don’t plan on upgrading a rare or epic item… I simply scrap it for manuals and XP. for a beginner, slotting your extra Rares in the collection book isn’t a bad idea if you know for a fact that you do not need them (you can always pull me back out for 20 VB) And same with Epics…although I highly suggest simply holding onto anything Epic or higher until you start to get a firm to understand of value and “meta” or desired items. As for Legendary items. I always keep them, even if I know I’ll never use them. I may slot them in my collection book just for completion…but NEVER just scrap them for XP.

Transforming items

As you progress in the game, you will unlock the ability to Transform things. Transforming stuff basically allows you to convert several items of a lower tier into one of a higher tier. Transforming Heroes, Survivors and Defenders all cost “People Points” (Acquired from rescuing survivors or Expeditions) and Schematics cost “Research Points” (Acquired within the Research “Skill” tree) The cool thing about Transforming is that you get all the XP you would get if you were to simply scrap an item….but this generates a new item! I always convert my Greys to Green. And my Greens to Blue. Then I scrap the Blues for XP / Manuals (Since you can’t get manuals from Greys / Green) And yeah! That’s all on Transforms.

Skill Tree & Research Tree

These are two separate skill trees that you will work in as you progress in the game. The Skill Tree uses Skill Points which are awarded as you level up your Commander LV. At certain Commander Levels, you will start to gain more skill points per level. With that being said…every Skill Tree requires 1 more skill point per node than the previous. A couple of people asked me how strict and conservative they need to be regarding spending skill points. Honestly, with recent changes, you are now able to fully unlock every node within every skill tree. However, this is only achievable IF you get Collection Book level 133+, Max Commander Level (310) AND complete ALL SSDs for each zone. With that being said…it is still advised to be a little picky when unlocking Nodes. I usually don’t unlock Defender Nodes if it is not needed to get something else. Same with Expeditions. The most important nodes to focus are ones that all you to have more Survivor Squad slots. More slots mean more Survivors which means higher PL. That brings me to the Research Tree. This portion is based on Time. Over time you will gain Research Points which you will have to claim before it caps. Please read this next portion, it will help you a ton! You will start out in Research Tree (RT) 1…Here you want to make unlocking the Survivor Squad slots your Number One priority by taking the shortest path possible. The cool thing about the RT is that…even if you don’t progress your questline and Skill Tree to unlock tier 2 or zone 2 in those… you can still progress into the Tier 2 RT. With that being said…each new Tier requires you to unlock a certain amount of Nodes in the previous tier. If you prioritize getting all Survivor Squad slots…you will already be slow to meeting that quota to unlock the next tier. If you are short, start working towards backpack and storage slot upgrades. IF at any time you can unlock the next tier, do so immediately and stop working in the lower tier and switch your focus to the newest tier. You simply get more bang for your buck doing it this way. Once you get into a new tier, do the same thing…take the shortest path possible to unlock all Survivor Squad slots while trying to meet the Node Quota for the next tier. As always, if you are short on the needed nodes to unlock the next tier, start working towards the backpack and storage increases. Rinse…wash and repeat.

Survivor Squads

I’ll be very brief on this. Level up your Survivors evenly to gain the most bang for your buck. Leveling up a survivor will put points into the F.O.R.T. (Fortitude [Health / Health Regen], Offense [Damage], Resistance [Shield / Shield Regen], Tech [Ability DMG / Trap DMG / Gadget DMG]) state that they are slotted in. Now tell me…would you rather spend 200 XP leveling up a survivor from 1 to 2 and gaining 1 point into Offense…OR 5,000 xp and gaining the same 1 point? The higher level the survivor is..the more XP it costs to level up. It just makes sense to level them up evenly. Something I do…is if I reach the Level Cap (10/10, 20/20, 30/30 etc…) I always evolve them to the next tier before working on another survivor. For an example… I level up all my survivors one at a time all to level 8…then all to level 9….then when I get the first one to level 10/10, I evolve that one survivor to 10/20 (2 stars) before leveling up my next level 9 to level 10…and the process continues until all at 10/20….so on and so forth. Anywho…when it comes to which survivors to put where. In the long run, it is best to slot the higher rarity or personality match. Over time, you will be able to replace survivors with matching personalities or higher rarity which will only further increase your PL. Although the difference will not really take effect until survivors are at around mid-level 20…planning ahead is never a bad thing. NEVER scrap a Legendary Survivor!

Caches

Last but not least…I said I’d mention them…so let’s talk about Caches! Caches are a rather new implementation to the game…basically allowing players to be awarded Rare to Legendary schematics or Evolve materials during missions by either killing Mini-Bosses or searching High-Level Chests or Safes. The one thing I really want to inform you of is that you must be close to the chest or safe in order to be awarded the cache. With that being said IF you find one…call it out to your teammates. and wait for them to get close. Even if you aren’t the person to open it, if you are close..you will get a cache. Caches are far more valuable than that of anything in the chest. So don’t be too worried about someone stealing your chest…you’re already there…so you will get the cache. If I find a cache chest or safe I always say “Potential Cache on me, please do not open until everyone gets here.” Most of the time, everyone waits and most of the time I’m the one who opens it. Especially if I am an Outlander with the increased chance of double loot…and yes.. you can get double caches! But in the sad times that people wanna get greedy and open it before you, just remember…the Cache is the most valuable thing in the chest or safe…and you will get it no matter what.

Trading

Okay… I know I said the one above was the last thing…but looking at my notes… I completely skipped over this. Trading IS a thing many players including myself do. Some people trade and collect weapons…some people trade and horde materials. Personally, I do not see a value in trading / collecting weapons (Like Pokemon cards)…however material trading has a huge purpose in the game. As you progress through the game you will enter new zones which will require weapons of higher tiers to be used. Weapons of previous tiers will slowly become obsolete. That being said…the materials used to make those will also become obsolete. Trading allows you as a player to trade unwanted/unneeded materials for stuff you need…whether it be higher or lower tiered materials…or simply an abundance of an item you don’t really…use. There currently is not a safe method of trading. Everything is risky and based on the trust of another person…and if for some reason you are new to the internet and video game trading….there are scammers…everywhere trying to make any bit of “profit” off of any victim they can. If you are new to the game, try to avoid trading weapons altogether and hold out on trading materials for as long as you can. You will see A LOT of people trying to trade in Global Chat…ignore those guys…9 times out of 10 you can assume they are a scammer….that last 1 out of 10….well… just assume they are a scammer too lol. If you do wish to trade materials, there are several Discords, Facebook Groups and even subreddits such as /r/FortniteFleaMarket where you can trade materials. Weapon trading in those groups isn’t very…acceptable. Just remember to be safe and be smart.

Evolving Weapons Too Early

A very valid point was mentioned in the comments of this post so I wanted to touch on it. As you progress through the story, you will unlock the ability to Evolve your weapons. Evolving your weapons is crucial to the game! However…as Prof. Oak once said, “There are a time and place for everything.” What I am trying to get at is just because you unlock the ability to evolve weapons…does not mean you should right away. Many players have quickly realized that mistakes were made by evolving their weapons too early. My “Rule of Thumb” is IF you have a steady flow of the needed materials needed to craft a weapon…that is a great indication that it is time to evolve your weapons. Ideally, you will want to use Copper weapons while you are in Stonewood, Silver in Plankinton, Malachite in Canny Valley and so on… The main reason is that unless you are in the correct zone…you will have trouble maintaining enough stock to keep up with the weapon crafting cost. Personally, I did not evolve any of my schematics until I was in the next zone. It has made my life so much better learning from other peoples’ mistakes.

Well… that was one hell of a long post to write up…as I stated before… this one goes a little bit more in-depth and actually applies to both new and old players. If you have questions, please feel free to ask. My self or someone else in this community will try to do our best to help. You only need to ask :)

What is the top Path of exile Arc construct

This Arc make has been generating Path of Exile by storm, due to the high degree of HP, and also the cheapness in terms of Path of Exile Things, and ease of playability even on Solo runs. When compared with other builds, you can see mobs sizzle very quickly and your grinding sessions go rapidly for those who choose to attempt out this creates. The following are details in regards to the create:
1
Skills:
your main panic button and offense
Spell Echo – enables you to redefine the Arc spell in succession but lesser harm
More quickly Casting – as when the talent name implies
Lightning penetration – American be allowed to bypass the target¡¯s Lightning resistance
Decreased Manait’s a should due to the fact you will need to spam Arc
Clarity – we know the exact same cause as above, enhances Mana regeneration
The purity of Lightning -
it is best to raise you are own personal and party¡¯s Lightning Resistance with each other
Herald of Thunder/Ice -
You must speed up mob clearing, enemies slain by the Herald deal AoE damage
The curse on Hit – it has the same reason as above
Arctic Armour -
it could enhance Fire and Physical resistance at the price of Mana
Enduring Cry -
you must shop Endurance Charges
Immortal
Get in touch within an effort to obtain brief invulnerability, you must use Endurance Charges, you may use most important defense against the bosses
Lightning Warp -
it could be utilized as an offensive alternative (beginner) or defensive selection (to run away)

Gear Guide
You’ll find 4 Hyperlinks with added Lightning Harm, Life, and Resistances! Any PoE Currency with these attributes would do, for instance, Poe exalted orb. No need to have to hunt for particular items.
Pros
Inexpensive charges in terms of Item
Outstanding as well as the ideal AoE DPS
You do not need complicated ability combo setups, just spam Arc
High level of survivability in Path of Exile
Cons
It would take seven though to kill single targets, in consideration of your skills are made for many targets

Technique
It¡¯s pretty simple: make sure your Heralds are ready and spam Arc like there ¡s no tomorrow. When the bosses or tougher enemies are spotted, spam Enduring Cry to get your Immortal Contact ready when items possess a finger prepared for Lightning Warp. For a lot more useful Poe news, you’ll be able to stop by u4gm.com. Just a reminder: you can get 2% coupon code for free in the reps in case you place an order from this short article.

The Latest ways to Farm Gold as a TERA Priest

One of the most diverse characters in TERA, this class is often certainly one of the simpler strategies to accumulate gold. They are really excellent to have an in a group, they’re very fantastic at soloing mobs and even Bosses themselves. Their special array of talents involves the capability to buff as well as resurrect fallen team members, meaning your quest can continue immediately after a casualty. Learn which professions rake up the most gold in the shortest amount of time. Jam packed with insider information about quests and repeatable quests, no longer will you need to waste time doing every quest to fill up your pockets! How to farm gold trading skills in TERA and maximize your income in TERA!

TERA Priest

As usual, it can be suggested which your team as much as make essentially the most gold with your Priest. Armed with combat staves, Priests can deal damage inside a number of techniques and remain nimble as they put on robe armor. Taking advantage of their general talent set will preserve the gold and loot flowing into your pockets. The cause Priests are so useful in a group is that they may be so potent is so many ways. When you can resurrect a comrade you might be able to retain attacking the dungeon and stockpiling valuables as an alternative of having to repeatedly get started over. Your capability to buff the other players and oneself will boost everyone’s firepower, generating you a boon to all and generating the gold drop faster. When you purchase cheap TERA gold, you can skip grinding boring delves and jump straight into the fun with the new gear that you bought!

Priests are so helpful at this simply because they can target specific characters in their celebration that happen to be in will need and keeps them empowered. You can target someone for healing which includes your tank within a dungeon, and you will allow the rest of your group to attack and take down the Boss. You are also going to become capable to buff precise characters. A single approach to take advantage of this can be to target buff one of your damage dealing group members. When you can turn your archer into a far more deadly archer then you definitely will drop Bosses and Mobs extremely immediately, and maybe not have to be concerned about healing a lot. Mainly because killing the monsters quicker means earning more gold within a faster time, do not be overly scared to try turning your Priest into a nurturer of death. Enabling your group to kill monsters promptly means you can continue to mow through the Mobs and dungeons and make probably the most gold in the least amount of time.

Soloing with a Priest is also an effective approach to make gold and loot should you get pleasure from going at it alone. You’ll be just as able to buff oneself when going at it alone, utilizing exactly the same abilities you use to boost your teammates in a group setting. You can be capable of stay clear of receiving trapped and killed along with your teleport skills, leaping you away from your opponents. This can be an essential ability to master whilst you are out collecting gold your self. Your Priest character is not going to survive long when facing off against Mobs or Bosses, as he is equipped only with robe armor. In an effort to position yourself most proficiently, you may keep all your escape routes open as well as to be able to get by far the most out of one’s counter-attacks. Don’t be afraid to teleport in the event you usually do not like your position!

To greatest solo farm gold having a Priest, you can need to understand the way to take down Mobs and ultimately the best way to take on Bosses alone. When starting out together with your Priest use Mana Infusion as generally as possible while adjusting positions. This effect of regaining one hundred mana points per second for twenty seconds will likely be erased if you take damage, so be sure it’s completed whilst repositioning. Retaining your mana at reducing levels is crucial for a solo Priest since you are going to be fantastic at lots of issues but not powerful adequate to be excellent at any of them, however. This can be a pondering man’s character and is meant to challenge your mental combat talent just as a lot of your physical talents.

Purifying Circle is a talent you are going to desire to take advantage of when gold farming inside a group. Inside a twelve meter radius around you, any harm affecting your allies are going to be alleviated. This is necessary to generating it through the dungeons and coping with the Bosses, as they will usually come in swarms and you will have quite a few companions getting attacked at once. Employing Purifying Circle and good communication, you could save your self the mana plus the time of obtaining to heal companions which might be under the duress of a harmful impact.

This is an example of how your Priest character could be certainly one of the much more critical characters to group success. It has hopefully been established by now that the very best strategy to make gold is TERA is to join a group and take on dungeon Situations. Not simply are you currently going to be counted on to heal your companions, but you will also be needed to provide them with cures to harmful effects. At the identical time, you might be counted on to resurrect them should really they fall, to ensure that your gold farming can continue unabated. Lastly but probably most importantly, you’ll be counted on to buff your offensive characters and make them terrifying killing machines. Looting demands which you win the battle 1st and your Priest character might be a significant element to accomplishing that.

Remember to benefit from your Priest’s escape abilities, as you will be not a tank and will not fare nicely in hand to hand combat. Healing Circle and Summon Group are each very effective abilities to maintain your group alive when issues seriously hard. Diversify your character and understand to become a mental warrior having a sound method. Communication along with your teammates are going to be critical to farming gold as you’ll be relied upon so heavily to provide whatever skill your group most wants. https://www.u4gm.com/tera-gold

Most effective Path of exile Top-Builds For Marauder Juggernaut

The Marauder is Path of Exile’s pure strength class, which implies that he’s fantastic at taking hits and even superior at dishing out punishment. His melee skills encompass a wide array of assault, from huge single target harm to devastating area of effect. This brute of a man bolsters his impressive physical arsenal with a variety of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies. The Juggernaut class revolves around defenses, offering physical harm reduction through armor and endurance charges, protection against slows and stuns, and accuracy. Now PoeCurrencyBuy shares with you Very best Path of exile Top-Builds For Marauder Juggernaut. PoeCurrencyBuy as a professional Poe Currency internet site gives protected, rapidly and low-cost Poe Chaos Orb for you. With over ten years of excellence, we have served a huge number of customers. If you are hesitating where to purchase Poe Exalted Orb, PoeCurrencyBuy will be a very good choice.

Marauder

 

 

Top-Builds# 1: life Mjolner did ideal by Rico – Juggernaut version (all content viable)
When importing a Mjolner create into PoB either via code or hyperlink or direct import by means of character acc name there is usually a bug: 100% increased spell dmg when triggered home vanish from Discharge dmg calculation. To right which you have to delete the Mjolner from the create following the import is carried out and then add it once again manually. I’m pretty sure ideal now that PoB doesn’t take “35% significantly less dmg when triggered” home Discharge into account when calculating Discharge dmg. In other words, each and every “Damage per hit” you see with PoB calculation for Discharge is wrong. To right, this multiplies PoB Discharge dmg result by 0.65.
Gear value order, progression and price:
———————————————————
About level 66 when switching to Mjolner you should have:
+ Mjolner (15c)
+ Romiras ring (1c)
+ The Flow Unthethered belt (5c)
+ Ring with stats/res and cold dmg (2c)
+ Discharge at least at level 14
+ Arc at the very least at level 14
+ Life leech gem
+ 3 life pots, one particular with eliminating bleeding (you will be employing them a lot vs low tier map bosses ;p)
+ Regular and Cruel lab accomplished for Undeniable and Unflinching passives (in that order)
+ 4l setup with Cyclone + Faster Attacks + Blood Magic + Fortify
+ Purity of Fire
+ Purity of Lightning
+ Purity of Ice

You may use Discharge – Arc – Life leech with 4-5 Power charges only and do T1-T5 maps only. Provided that you collect adequate currency to purchase Volts amulet (around 200c). Right after you get Vols amulet you will need to:
+ Invest in and equip Kingsguard (1 alt)
+ Do Merci lab for Unrelenting Jugg passive

Skill Tree: https://tinyurl.com/y7chuogp

PoB Link:https://pastebin.com/e5etK9i6

Study Builds Link : https://www.pathofexile.com/forum/view-thread/1846362

 

Top-Builds# 2: “Size does not matter” – Double Strike Tank Guide [HC] Atziri/Ringwald/Avatar/Izaro/Guardians
“There is really a legend about the battle of Wasteland where two armies collided on battlefield. During the extended fight, the man dressed within the black emerged in the shadows. He moved amongst enemies while wielding burning knife and shield – agile and rapid on the battlefield, the warrior was paring enemy attacks and a lead-out instant and accurate assault. The fire that changed the face of the battle and forced men and women to run away.”
Pros:
+ medium clear speed,
+ nice single target damage,
+ affordable gearing (under 1ex)
+ you don’t have to have any legacy items,
+ can handle each reflects,
+ more than capped elemental resistances for Elemental Weakness maps,
+ capped chaos resistance for new chaos Exile,
+ large life pool,
+ can handle all map mods (some are just irritating),
+ perform nicely with a lot of ascendancy classes,
+ simple to understand,
+ no lags or huge fps drops,
+ carrying out nicely in parties,
+ hardcore viable,
+ boss farm (Atziri / Ringwald / Avatar of Thunder / Izaro / Guardians),
+ enables to adjust make to your style (weapons / flasks / skills / Ascendancy).
Cons:
– bad positioning is usually sometimes fatal,
– melee variety,
– doing Shaper or Uber Atziri call for talent and time.

Study Builds Hyperlink: https://www.pathofexile.com/forum/view-thread/1321402

 

Top-Builds# 3: League Starter: Juggernaut lab Farmer. Insane Currency Farmer.
This develop revolves around doing uber labyrinth quite early on in a new league to farm Poe currency.
It stacks endurance charges for the physical reduction then stacks armor to further lessen incoming physical harm.
Main-hand:
Punishment – Vortex – Cast when harm took
Off-hand
Blood rage – improved duration – blood magic
Chest
Cleave – Melee Physical – Conc Impact – Multistrike – Maim – Ruthless
Drop Ruthless for a 5link
Helmet
Ancestral Warchief – Conc Effect – Melee Physical – Culling Strike
Gloves
Leap slam – More quickly attacks – Fortify – Blood magic
Boots
Determination – Hatred
Blood magic – Enduring Cry

Read Builds Hyperlink: https://www.pathofexile.com/forum/view-thread/1929819

 

Top-Builds# 4: Oro’s Infernus 1.5M DPS 7k HP Perma Immortal Get in touch with
Create is pretty enjoyable and simple to play and quite cheap to start with.
It really is quite flexible you’ll be able to find your favorite setup by playing with distinctive gear, gems, and passive skills.
It clears all maps beneath five minutes with ease (tested as much as guardians, devoid of max levels gears and so on).
-This development is usually played with Molten Strike to obtain millions of DPS but the clear speed cant evaluate to Wild Strike so as opposed to in 2.sixwonot be posting construct variation for it, but you are free to experiment.
Efficient DPS is ~750k on initial hit and 750k on secondary impact, 1.5m in total on both single and AOE targets.
Pros:
-Excellent clear speed
-High attack speed – great mobility with leap slam
-Pretty Cost powerful
Cons:
-TBA

Read Builds Link: https://www.pathofexile.com/forum/view-thread/1806321

 

Top-Builds#5 : LHC Rank #17 – Righteous Fire – Juggernaut
Develop highlights:
———————
– Probable to attain ten,000+ life
– Incredibly tanky + safe
– Made with Hardcore in thoughts
– ten endurance charges
– two,300+ Life regen per second
– Very good clear speed to tank ratio
– Not outrageously costly to gear
– Immune to temp chains, chilled ground, and so on.
– Incredibly excellent Uber Lab farmer
Towards the end of Breach, I wanted to produce a build that was tanky, cleared somewhat speedy, and did not depend on leech for sustain. So I decided on righteous fire. When it became clear the that radius was acquiring a hefty buff in two. six, it then became my initial choice for pushing ladder in LHC.
The basics would be the similar as most other RF builds:
– Get as substantially life as you possibly can
– Get as substantially fire resistance as you possibly can
– Get sufficient life regen to sustain RF
– Use EE and curses to lower enemy resistances
Even so, I then take this a bit additional. I see lots of RF builds on here nevertheless employing outdated and clunky mechanics, for instance applying cyclone + CoH to apply curses, which can be slow and not effective. I as an alternative identified a way to fit also the to the purity of fire, two blasphemy curses. I decided on enfeebling + flammability to get a balance of safety and further damage.
Elemental Equilibrium is applied by obtaining flat cold damage on my gloves, permitting shield charge to proc it. I also involve orb of storms + inc crit strikes to additional reliably trigger Elemental Overload vs bosses (and also triggers EE).
A great deal of RF Builds seem to obtain just sufficient regen to sustain RF. Alternatively, I wanted to obtain way far more than that, which led to me employing two Kaom’s way.

Study Builds Hyperlink: https://www.pathofexile.com/forum/view-thread/1873778

 

See More Latest Builds See PoE 3.3 Builds

 

Path of Exile 3.3 Marauder Berserker Builds

The Berserker is geared towards getting inside the heat of combat, with many of their skills requiring killing or getting hit lately. These bonuses include things like harm, life leech, and warcry enhancements. Additionally they have access to Rage. The more Rage built up, the much more harm and speed bonuses they get, but additionally the additional damage as time passes the take. This class aims for attack-oriented character builds.

pc_6

[PoeE 3.3 Builds] 15c BF BoR Champion/Zerker- Shaper/Guardians/Red Elder & Guardians/Uber Lab/Atziri

The build is fine on Berserker. I was waiting for the patch notes to let you all know if its dead or not as it relies mostly on Bloodseeker still having insta-leech and less on anything else. Given that it’s still alive, everyone can proceed to give it a shot. I do imagine shaped items will be much a lot more expensive now since everybody knows how powerful they are. I would go with Relentless Fury as a stat-stick for clearing and Death’s Hand when you can afford it (should be like 1c within a couple of days of the league).

Upgrade to a shaper stat-stick when you can and if you can’t sustain both Blood Rage and Crave the Slaughter, get rid of blood rage. You don’t really need frenzy charges for clearing and for bosses you have frenzy anyways. Ascendancy points remain the same.

Offensively we acquire just under 100k DPS with the exact same setup.
– We have 100% chance to hit and the build becomes cheaper as you don’t need to worry about accuracy on gear at all.
– Enemies are permanently intimidated by 10% more harm
– Enemies are permanently taunted for another 20% a lot more damage.
– We always have adrenaline up because as you are all well aware, we hit low life pretty darn often. That’s another 100% increased damage and 25% increased attack speed.

Defensively
– We always have fortify up already from whirling blades, so we get from that an extra 1000 evasion and armor as well as stun immunity so we can go for the reduced reflected harm Pantheon instead. (also adds some harm)
– Adrenaline gives us 10% additional physical damage reduction
– Regenerate 2% life per second since we permanently taunt
– 6% reduced global damage taken since we permanently taunt.

We still leech 31k life/second and I tried testing if that’s enough by removing ascendancy nodes entirely from my far more expensive setup which brought me to a lower overall dps than the champion build and lower life leech. I tested Shaper like that and I killed him deathless while testing stuff like face-tanking his beam so I do think our life leech is extra than enough without berserker. This is the only reason I’m not making the full recommendation to switch over though since I won’t know for sure if it’s enough until I play through with the full ascendancy. But I think it’ll be fine and I’ll update when I know for sure.

Creator: Baldersh

PoB Link: https://pastebin.com/XzasAUR8
Skill Tree: http://www.poeurl.com/bNuF
Example Link: http://www.pathofexile.com/forum/view-thread/2050203

Poe 3.3 Builds: https://www.u4gm.com/poe-3-3-builds
Purchase Poe Currency: https://www.u4gm.com/poe-currency

 

 

Different Foods for Different Races in ESO – Official Cookbook

I’m wrapping up work on the official ES/Skyrim cookbook, and am trying to tie up a few loose ends here and there. Most importantly, I’m trying to make sure that there’s at least one recipe for each race so that everyone has a little representation. Obviously there’s plenty to go around for the Nords and Imperials, and I have a Breton dish or two, some ash yams and saltrice for the the Dunmer, as well as some recipes for the Khajiit.

Official Cookbook

Notably, though, I’m missing dishes for some of the Elves (Wood/Bos and High/Alt), Orcs, Redguard, and Argonians. Here’s what my brainstorming has come up with, but I’d welcome any other ideas!

1. Bosmer – mostly they eat raw or cooked meat, as I understand it. Some feel the Green Pact does not extend to them using dead plant products harvested by others, though, so it’s not completely out of the question for them to burn wood, at least outside Valenwood. There’s also a loading screen that says ”Thanks to the Green Pact, the more industrious Wood Orcs of Valenwood have prospered by mining coal and kindlepitch and selling it to the Bosmer, who won’t cut down trees for wood to burn, but still need to fire their forges.”

2. Altmer – In Skywatch there’s a festival called the Defiance Festival going on, where various celebrants talk about the food available: smoked meat, peacock confit, honey beer, candied nectar bread, and Isquelian Brandy. For the provisioning craft there’s Firsthold Fruit and Cheese Plate For drinks there’s Cloudrest Golden Ale, Cloudrest Clarified Coffee, Lillandril Tonic Tea, Shimmerene Tonic, Crystal Tower Whiskey, also on Summerset there are a bunch of vineyards.

3. Orsimer – I get the impression that these guys have heavy, hearty foods, usually with meat. Of note there’s some quests relating to Orcish cuisine in ESO: first there’s the New Life Festival quest, where you collect meat and honeycomb for Honeyed Wolf Pie, and there’s also Bitter Goat Cheese, with Betnikh Spiked Ale or Betnikh Twice-Spiked Ale on the side. There is also a series of quests for an orc named Orzorga where you collect ingredients for the feast she’s making for the king, based on traditional Orcish recipes.

4. Redguard – I don’t know as much about their food, but the recipes available in ESO are Gilane Garlicky Greens, Port Hunding Cheese Fries (though at least my guildmates and I think cheese fries is an odd thing that doesn’t seem to fit in), Rihad Beef and Garlic Salad, Elinhir Roast Antelope, Redguard Venison Pie, Stros M’Kai Grilled Seagull, Dragonstar Radish Kebabs, Taneth Chili Cheese Corn. Drinks: Elinhir Qishr, Rihad Qishr, Old Hegathe Lemon Kaveh, Bergama Warming Fire (Special page). Some of the Redguard-style furnishings feature kebabs.

5. Argonians – They definitely eat fish, it’s one of their main foods. I assume they probably do cook them, since in the New Life Festival quest when you catch fish and bring them to the Argonian that will prepare them she’s standing next to a cooking fire. The recipes in the game are Argonian Pumpkin Stew, Stormhold Baked Bananas, Blackwood Stuffed Banana Leaves, Argonian Saddle-Cured Rabbit, Lilmoth Garlic Hagfish. Drinks: Argonian Mud-Nectar, Xanmeer Brandy. Also in the novels The Infernal City and Lord of Souls, one of the main characters was Argonian and he ate just about anything, including some sort of soup his Breton friend made that included melon rind and an egg. Pretty sure it mentioned him fishing a couple times too.

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