POE 3.3 Builds For Elder Bleed Gladiator FT.Blasphemer’s Grasp
Now has an extra harm effectiveness and base injury of 60% at gem level 1 (down from 95%), as much as 73.7% at gem degree 20 (down from 117.8%).
Now gains as much as +9 to the area of impact radius at gem level twenty (up from +5).
Now has 25% possibility to lead to bleeding on hit.
Now specials 25% more damage with hits and ailments against bleeding enemies.
No longer has 25% much less attack pace.
-Deadly Ailments Help
Now leads to supported expertise to deal 45% more harm with ailments at gem level one (up from 40%), as much as 64% at gem level twenty (up from 59%).
Now brings about supported techniques to deal 10% much less harm with hits (down from 20%).
How does this establish work?
We are making use of bleed as our principal injury by getting in a position to inflicting Bleed up to 8 times because of Crimson Dance in the ability tree (for bleed is our most important damage, you should not the emphasis on low tooltip harm that may have). We make use of the next abilities coming from Blasphemer’s Grasp;
1) 15% enhanced Harm with Ailments per Elder Item Outfitted
2) Clear away an Ailment once you use a Flask if all Equipped Products are Elder Goods
3) +6 to Maximum Existence per Elder Item Equipped
4) 8% increased Effect of non-Damaging Ailments per Elder Item Outfitted
1) 150% increased bleed injury
2) Flexibility to make use of Blood with the Karui & Lavianga’s Spirit flasks to quickly fill up our health and mana without being in need of making use of flasks removing ailments (any flask removes any ailment on us)
3) +60 to optimum daily life
4) 80% enhanced chill/freeze impact which works perfectly with Arctic Armour gem set-up
Pros and Cons:
+ Relatively fast clearing speed (not the fastest out there)
+ Having the option to experience a rare talent in POE meta: Lacerate
+ Insane survivability
+ Reflect injury proof develop
+ Ability to run all map modes
+ Ability to run T14-15 corrupted maps
– Relatively long end game boss fights
– Getting in need of going back inside the map to collect loot for we inflict bleed and move forward while mobs’ lives are drained & they finally die
Kill’em’all and get 2 additional passive techniques
In the following order:
– Blood during the Eyes
– Gratuitous Violence
– Versatile Combatant
% elevated harm with bleeding
percent improved the bleed duration
% greater area harm
percent greater physical harm with axes
% greater melee physical harm while holding a shield
% elevated the greatest lifestyle
Lacerate can overlap & each strike inflicts harm
Lacerate – Faster Attacks – Deadly Ailments – Brutality – Melee Physical Injury – Likelihood to Bleed
one) Arctic Armour – Blind Assistance – Riposte – Existence Gain on Hit Assistance
2) Cast when Damage Taken – Molten Shell – Greater Duration – Immortal Call
Depending on your taste/maps you can swap in between these two gems. My personal choice is Shield Charge for I can Shield Charge the entire map to inflict bleed harm and melt thrash mobs.
Leap Slam/Shield Charge – Faster Attacks – Fortify
Ancestral Protector – Melee Physical Harm – Maim – Brutality
Blasphemy – Vulnerability – Tempest Shield
Leveling with Lacerate is insanely smooth. Your initial aim is to reach “Crimson Dance” in the skill tree. I personally went all the way through “Mind Over Matter” afterward followed by “Maximum Life” slots finally followed by harm slots in the skill tree.
You do not need any Elder goods in the early stages of the game. You need to emphasis on your existence & have enough mana to sustain continuous attack with Lacerate which requires significantly less mana than other principal expertise which can work with this make (i.e. Sunder, Reave etc…).
Started playing POE just before the Abyss League and come up with this establish idea towards the end of Abyss League based on Bobby’s Lacerate Bleed Gladiator. I really enjoyed playing it and will certainly continue to play it. It clears maps quite fast and gives you the opportunity to play with rare skill (Lacerate) and mechanic (Bleed) in the current meta while experiencing a very satisfying game-play. I hope you enjoy the build as much as I do!
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